Quasi Interactive
Enter
Released — Free blank.

A short game about one house, and the years that pass through it. The same house, four times over. You are smaller at the start than you are at the end.

~25 min — First person — Windows — Built on EchoEngine 1.0
Read more ▸ Play it free

Other Projects

01
Updated — v0.11

Penumbra: Overture — Co-op Mod

A multiplayer co-op modification for Frictional Games' Penumbra: Overture, built directly on the HPL1 engine. Up to four players, four characters. One nightmare. Surviving the mine was never meant to be done together — until now. v0.11 is the big update: a server browser, proximity voice chat, health and co-op respawn, and a shared world where whatever one of you picks up, everyone gets.

Multiplayer Co-op HPL1 Engine Mod
Read: A letter to Frictional Games ▸
Play it now — v0.11, source & download on GitHub ▸
02
Out now — v1.0

Penumbra: Black Plague + Requiem — Co-op Mod

Online co-op for Frictional Games' Penumbra: Black Plague and Penumbra: Requiem, on the original, untouched games. Up to four players, four characters, voice chat that comes from where your friends stand. Whatever one of you picks up, everyone gets; doors, switches and scripted events happen for all of you; the infected hunt whoever is closest; die with a teammate alive and you get back up beside them. Nothing in your game folder is changed — one folder dropped next to the game, and you're in.

Multiplayer Co-op Original Exe Mod
Play it now — v1.0, download on GitHub ▸ Find people to play with — Discord ▸
Devlog — 06.10.2026

Three mods. Maybe an extra.

I put the Overture co-op mod out about three months ago. While I was working on that, I was also working on the Black Plague and Requiem co-op mod — and a little something extra on the side.

I'm kind of happy. That's three mods now and, who knows, maybe an extra. You just gotta check that folder, you know what I'm saying? Yeah. Pretty epic.

— Nick
Quasi Interactive

03
Classified

[Data Expunged]

████████ ████ ██████ ███ ███████. Not yet.

Clearance Required

One studio, two labels

Quasi Interactive is the parent company. It makes games under its own name, and it makes software under Elyra Software, its software label. Same founder, same standard.

From Elyra Software
01
Out now — v0.1.4, early access

Applyr

Elyra Software's first release. An honest job-application assistant for Windows: it finds roles near you, screens each ad against the things that would actually disqualify you, writes an application that names its own gaps, fills the real form, and stops at the submit button so a person presses it. It never submits on your behalf, and it never puts a claim in your mouth that you did not make. Comes with Pico, a companion you can ask anything, who explains every step and never makes up a fact about you.

Windows Desktop Job Search Source Available
Download it free on the Elyra page ▸

The Studio

Quasi Interactive was founded by Nicolas Balkhausen — a passionate gamer and creative who has dreamed of making video games for as long as he can remember.

It started at age five, playing Ocarina of Time for the very first time. A beautiful world, carefully curated by the team at Nintendo, opened his eyes — and before he knew it, he had a love for games that never faded. Years later, discovering Cave Story by Pixel proved that one person with enough vision could build something extraordinary. That revelation became a mission.

Games like SOMA and Dark Souls shaped what that mission looks like. Both prove that atmosphere and environment do the heaviest lifting — a place that feels real, oppressive, and alive is scarier than any cheap jump scare will ever be. That's the kind of horror Quasi Interactive builds toward.

A studio built on the belief that great things come from people who care deeply — about the craft, about the player, about every detail that separates a good game from one you never forget.

NZ/AU
Founded in NZ — Based in Australia
2025
Year Founded
1
Engine, Built From Scratch
∞
Passion Level

Meet the Team

The people building the worlds, the engine and the tools behind Quasi Interactive and Elyra Software.

NB
Owner — Founder
Nicolas B.

Founded Quasi Interactive in 2025 and runs the studio and its software label, Elyra Software. Sets the direction, and holds every project to the same standard.

Studio Lead Game Design Elyra Software

Philosophy

“If it's not fun, why bother?”
— Reggie Fils-Aimé