The patch, and what comes next
A day after releasing it, I found out that v1.0 couldn’t be finished.
The build that went up was missing two folders the game reads while it runs: the chat script that every conversation on the computer comes out of, and the levels for the Jump It! mini‑game. Neither of them lives under the assets folder, and the script that packed the release didn’t copy them. On my own machine every path still resolved, so nothing looked wrong in testing.
What that meant in the game: nobody ever messaged you on the computer, Jump It! wouldn’t start, and because chapters two and three are over when the talking is over, the corridor out of chapter two never unlocked. Anyone who downloaded v1.0 got as far as chapter two and stopped there.
v1.0.1 fixes it, along with everything else I found while I was in there — doors with a hitbox bigger than the door, the car keys sliding into a wall instead of under it, the last note coming to rest underneath a table, and the chapter transitions, which now blend the whole way across the corridor instead of snapping at the halfway point. The messages come in faster as well.
If you downloaded v1.0, please download it again. A save won’t get you past it.
The other thing I want to say: blank. is a result of where my head was at the time. There was a lot of shit going on in my personal life, but I’m thankful that I took that energy and pushed it towards game development — that’s what let me make it at all.
It’s not exactly a perfect game. There are a couple of things I want to work on in the future. If I made another game like this, I’d spend a lot more time developing the characters and developing the story; this is very much a stripped-back version of that kind of game.
But my next step right now is to work on The Echo Engine, the game — and on making the engine itself better along the way. I really hope that goes somewhere.
— Nick